The end of the civil war sends the heroes in pursuit of the usurper. To catch him, they must travel halfway across the kingdom, where he plans one last surprise for the young Queen.
The adventurers are asked to scout the enemy position before being given their own command. Their actions, both past and present, will determine the fate of the loyalist army.
The heroes fly off in search of the loyalist army, hoping to warn Lord Stormbreak of Redthorn’s betrayal before any confrontation with the usurper’s forces.
The heroes make haste for Oldhome in a desperate attempt to stop the traitor Redthorn from finishing his quest to assassinate the unsuspecting Queen.
The heroes witness the decimation of the mad king’s mighty army and have only one chance to escape. But survival may necessitate new and dangerous alliances that could prove difficult for all to accept.
The heroes somehow wake to find themselves chained to large standing stones. Their lives, seemingly restored, are quickly in jeopardy again and they must find a way to escape their latest predicament.
Our heroes navigate the winding corridors of the enemy-occupied citadel in a desperate effort to rescue Thora’s sister who is locked away in the heavily defended central tower.
Our heroes set their plan to infiltrate the citadel of Northwall, but guards have been posted to deter interlopers. Thora and Redthorn must think quickly to gain entry before time runs out.
The heroes traverse the dark, undead-infested halls beneath the ancient fortress of Northwall and eventually end up on the surface, where a chance encounter gives them the opening they desperately need.
Our heroes trek deeper into the cave, following the haunted voice of Ajax the Satyr, who tells them about the Mad King’s dark deeds some 120 years past. But someone, or something, wants to prevent them from going any further.