The Party faces off with the ghost of the Dread Captain Arkley. Will they survive this supernatural encounter and continue the quest? Will Dagmar catch a break? Find out now!
The Party spends some quality time looting the tower, deals with a setback and makes new plans.
The party contends with one more puzzle before they can reach the top of the tower. Will they find the answer in the stars? And what lies at the top of the stairs? Find out now!
The party continues onwards and upwards into the puzzle-riddled tower of Aranaxis Lunarum. How many more must they solve before reaching the top? What great secrets will they learn? Find out now!
Still reeling from the loss of their new sandwich-maker, the party attempts to solve the mystery of the potion lab as they try to climb higher in the tower.
The party solves the first mystery of the ancient palace tower, only to learn that it holds even deadlier dangers than enemy wizards.
The party ascends the palace tower, opting for the direct approach at dealing with the Arcanum wizards. What mysteries and dangers will they unlock in the upper reaches? Find out now!
You didn’t ask for it, but here it is – The Season 2 Elar Supercut! As we continue forward with Season 3 next week, learning new details about the enemies at large, Elar breaks down the events of Season Two. So sit back, relax, and enjoy a little bit of Elar.
With half the party gone, Brokkos and Dagmar (A.K.A. Thad and Jeff) pick up the slack a second time to discuss the finer points of being a Dungeon Master. Please enjoy this second Q&A until the whole crew returns to continue the adventure next week!
In this episode, most of the Dungeon Patrol crew are on vacation. Thad and Jeff spend an hour talking about building characters and other nerdy nonsense. We’ll see you next week!