The party finds the hidden temple dedicated to the god of secrets, but they must participate in an elaborate ritual to earn the fickle deity’s blessing.
The party travels to the infamous Fleshmarket to look for the missing spy, but a grim discovery reinforces the dangerous nature of their quest.
The search for a cure to the wererat’s curse leads the party to the temple district, but finding a cleric proves more difficult than they anticipated.
The party must fight their way out of the murky graveyard to track down one of the Baron’s elusive spies.
The party continues their exploration of the perilous prison and a grisly discovery points the way to the exit.
The party finds the crotchety cooper and they convince him to aid their quest. What they learn may help to clear Wolfknut of suspicion.
The party sets off to investigate the Peck & Whimby warehouse, but they quickly uncover more than they expected.
A hasty escape from Oldtown leads the party back to Hacklow’s candle shop, where someone anxiously awaits their return.
The adventurers stumble onto a gruesome scene and decide to take action. The aftermath leads to the discovery of a sinister plot against Wolfknut and his crew.
The party must confront a terrifying gelatinous creature before discovering ominous clues that point to a conspiracy of unknown proportions.