The situation gets tense in the basement of The Red Building and the party has to fight for their lives. Also, the DM makes an unbearable amount of bad puns.
The party engages in some shenanigans at the Red building before meeting with Vincent Coyne. How will he respond to their wild accusations?
The party interrogates Beatrix and learns the rat’s nest goes deeper than they were hoping. They continue to untie this twisted tale and plan for another excursion.
The party accepts the invitation to meet with the leader of the rovers, learns more information about their foes, but will they make it back to the Augury for a night of rest?
The party enters The Red Building and mingles with the local nightlife. To garner favor and information, a member of the team braves the fighting pit. Who will fight? Who will win? Find out now!
With the portrait of Lieutenant Vosh in hand, the party continues along with Dagmar on a tour of District 9. The day becomes part investigation and part shopping montage.
After dealing with the brigands and getting sleep at last, the heroes enlist their new friend to take them around town. The only logical outcome of this is a musical number.
Our heroes arrive at The Augury and get settled in to their new home, ready for some well-deserved rest. Their sleep is soon interrupted, and as expected, chaos ensues.
Our errant trio follows Seela Silverscale into the strange new city of Knockabout and truly begin to realize that they aren’t in Vadrogan anymore.
Faced with a difficult decision, the group parts ways with a valued member and delves deeper into the dark in pursuit of Lieutenant Vosh.