The party members are led to the Labyrinth’s elaborate control room, where new clues and a magical gateway serve to compound the mystery.
The party must fight to save a mysterious stranger from becoming a waterlogged meal for the monstrous creature of the canal.
The Labyrinth’s second level elevates the stakes and causes the party to see danger around every corner.
The party runs afoul a creature that’s perfectly at home in the labyrinthine corridors, and they must overcome it before they can begin to venture deeper into the deadly maze.
The trail leads the party to the city’s most infamous gladiatorial arena, the Labyrinth, but even gaining entry to the legendary maze may prove deadly.
The party faces off with a grizzled former gladiator and only victory will bring them closer to finding their missing friend.
The party confers with an old friend before undertaking a perilous journey across Oldtown to track down their next lead.
Hot on the trail of their missing friend, the party receives their first and only clue from an unlikely messenger, but hidden dangers threaten to derail their pursuit.
The party regroups at Madame Tuvari’s to work on unlocking the meaning of the Baron’s encoded messages. A night recuperating with the ancient fortuneteller serves as a precursor for a fateful homecoming.
Having found the mysterious book in the possession of a strange cult, the party must survive an attack from formless creatures of mist and somehow convince the book’s owners to reveal its contents.