The party confers with an old friend before undertaking a perilous journey across Oldtown to track down their next lead.
Hot on the trail of their missing friend, the party receives their first and only clue from an unlikely messenger, but hidden dangers threaten to derail their pursuit.
The party regroups at Madame Tuvari’s to work on unlocking the meaning of the Baron’s encoded messages. A night recuperating with the ancient fortuneteller serves as a precursor for a fateful homecoming.
Having found the mysterious book in the possession of a strange cult, the party must survive an attack from formless creatures of mist and somehow convince the book’s owners to reveal its contents.
The party visits the temple dedicated to the god of death to find the Book of Skulls, but a surprise awaits them in the dark catacombs below.
The party finds the hidden temple dedicated to the god of secrets, but they must participate in an elaborate ritual to earn the fickle deity’s blessing.
The party travels to the infamous Fleshmarket to look for the missing spy, but a grim discovery reinforces the dangerous nature of their quest.
The search for a cure to the wererat’s curse leads the party to the temple district, but finding a cleric proves more difficult than they anticipated.
The party must fight their way out of the murky graveyard to track down one of the Baron’s elusive spies.
The party continues their exploration of the perilous prison and a grisly discovery points the way to the exit.