In this third installment of our Q&A show, Jeff and Don discuss the campaign, being a “forever DM”, and answer a few listener questions. Join us next week for the epic battle with the Ex-Arcanum!
The party rushes after Agron through a vast complex of rooms and corridors. How did the Ex-Arcanum get here first? Will they finally find the answers they have been seeking? And can they handle them? Find out now!
The party reaches the end of the line, only to find the missing band of fanatical kobolds! Once again they have to fight for their lives, so close to their goal, yet so far.
The newly empowered party reaches the bottom of the elevator and has to navigate the undercity once again, stopping briefly to make a new friend.
The party finishes exploring the ancient sky ship, and then sets their sights on the nearby manor which should contain access to the tunnels below. Racing against the Arcanum, what dangers lurk ahead? Find out now on Dungeon Patrol!
The Party faces off with the ghost of the Dread Captain Arkley. Will they survive this supernatural encounter and continue the quest? Will Dagmar catch a break? Find out now!
The Party spends some quality time looting the tower, deals with a setback and makes new plans.
The party contends with one more puzzle before they can reach the top of the tower. Will they find the answer in the stars? And what lies at the top of the stairs? Find out now!
The party continues onwards and upwards into the puzzle-riddled tower of Aranaxis Lunarum. How many more must they solve before reaching the top? What great secrets will they learn? Find out now!
Still reeling from the loss of their new sandwich-maker, the party attempts to solve the mystery of the potion lab as they try to climb higher in the tower.