In this episode, most of the Dungeon Patrol crew are on vacation. Thad and Jeff spend an hour talking about building characters and other nerdy nonsense. We’ll see you next week!
The Party reaches the palace, finally coming face to face with the Arcanum and their lackeys, which leads to actions that make them pause and question who the heroes and villains are in this story.
The party contends with furry fury, then uncovers a significant clue to the nature of the ancient city before pressing on towards the palace and the mysteries it may hold.
The party continues exploring the mysterious, ancient city. They move onwards towards the central palace, overcoming one obstacle after another in their quest for answers.
The party finally makes their way out of the maze of tunnels, only to discover an even more expansive search area in their quest to find Vosh.
The party takes a much needed rest, and the players discuss the campaign so far as we prepare to go back into our live, in-person studio next week!
Pressing on through the bowels of the ancient structure, the party encounters hidden dangers and gets to meet some of the original inhabitants. Perhaps they will be interested in a performance…
The party has a tense battle with a dungeon surprise, and learns a little more about the dangers underground and each other.
The party faces off with another round of foes and hidden dangers within the ancient ruin as they continue their search for the Arcanum and Vosh. And badgers happen.
The party reaches the end of the line and enters into an ancient ruin. As they patrol the outskirts of the strange dungeon, they quickly realize that they are not alone.