The party solves the first mystery of the ancient palace tower, only to learn that it holds even deadlier dangers than enemy wizards.
The party ascends the palace tower, opting for the direct approach at dealing with the Arcanum wizards. What mysteries and dangers will they unlock in the upper reaches? Find out now!
You didn’t ask for it, but here it is – The Season 2 Elar Supercut! As we continue forward with Season 3 next week, learning new details about the enemies at large, Elar breaks down the events of Season Two. So sit back, relax, and enjoy a little bit of Elar.
With half the party gone, Brokkos and Dagmar (A.K.A. Thad and Jeff) pick up the slack a second time to discuss the finer points of being a Dungeon Master. Please enjoy this second Q&A until the whole crew returns to continue the adventure next week!
In this episode, most of the Dungeon Patrol crew are on vacation. Thad and Jeff spend an hour talking about building characters and other nerdy nonsense. We’ll see you next week!
The Party reaches the palace, finally coming face to face with the Arcanum and their lackeys, which leads to actions that make them pause and question who the heroes and villains are in this story.
The party contends with furry fury, then uncovers a significant clue to the nature of the ancient city before pressing on towards the palace and the mysteries it may hold.
The party continues exploring the mysterious, ancient city. They move onwards towards the central palace, overcoming one obstacle after another in their quest for answers.
The party finally makes their way out of the maze of tunnels, only to discover an even more expansive search area in their quest to find Vosh.
The party takes a much needed rest, and the players discuss the campaign so far as we prepare to go back into our live, in-person studio next week!