Having found the mysterious book in the possession of a strange cult, the party must survive an attack from formless creatures of mist and somehow convince the book’s owners to reveal its contents.
The party visits the temple dedicated to the god of death to find the Book of Skulls, but a surprise awaits them in the dark catacombs below.
The party finds the hidden temple dedicated to the god of secrets, but they must participate in an elaborate ritual to earn the fickle deity’s blessing.
The party travels to the infamous Fleshmarket to look for the missing spy, but a grim discovery reinforces the dangerous nature of their quest.
The search for a cure to the wererat’s curse leads the party to the temple district, but finding a cleric proves more difficult than they anticipated.
The party must fight their way out of the murky graveyard to track down one of the Baron’s elusive spies.
The party continues their exploration of the perilous prison and a grisly discovery points the way to the exit.
The party finds the crotchety cooper and they convince him to aid their quest. What they learn may help to clear Wolfknut of suspicion.
The party sets off to investigate the Peck & Whimby warehouse, but they quickly uncover more than they expected.
A hasty escape from Oldtown leads the party back to Hacklow’s candle shop, where someone anxiously awaits their return.