The newly empowered party reaches the bottom of the elevator and has to navigate the undercity once again, stopping briefly to make a new friend.
The party finishes exploring the ancient sky ship, and then sets their sights on the nearby manor which should contain access to the tunnels below. Racing against the Arcanum, what dangers lurk ahead? Find out now on Dungeon Patrol!
The Party faces off with the ghost of the Dread Captain Arkley. Will they survive this supernatural encounter and continue the quest? Will Dagmar catch a break? Find out now!
The Party spends some quality time looting the tower, deals with a setback and makes new plans.
The party contends with one more puzzle before they can reach the top of the tower. Will they find the answer in the stars? And what lies at the top of the stairs? Find out now!
The party continues onwards and upwards into the puzzle-riddled tower of Aranaxis Lunarum. How many more must they solve before reaching the top? What great secrets will they learn? Find out now!
Still reeling from the loss of their new sandwich-maker, the party attempts to solve the mystery of the potion lab as they try to climb higher in the tower.
The party solves the first mystery of the ancient palace tower, only to learn that it holds even deadlier dangers than enemy wizards.
The party ascends the palace tower, opting for the direct approach at dealing with the Arcanum wizards. What mysteries and dangers will they unlock in the upper reaches? Find out now!
You didn’t ask for it, but here it is – The Season 2 Elar Supercut! As we continue forward with Season 3 next week, learning new details about the enemies at large, Elar breaks down the events of Season Two. So sit back, relax, and enjoy a little bit of Elar.