The party finds the entrance to the hidden home of the renegade drow, but their bold entry is met with determined resistance, and devious tricks.
The heroes enter the ethereal plane and slip, unseen, out of Umberstone. They continue their journey down the mountain toward a seemingly inevitable confrontation with the renegade drow matriarch, Zuna Luzaen, but unforeseen dangers threaten to push them over the edge.
The party does their best to persuade the Dwarven king, but he’s powerless to help their cause while so many of his subjects oppose it. It soon becomes clear that some within the mountain will do anything to end the alliance once and for all.
The heroes leave Skybornhal and continue their journey to Umberstone. They camp within sight of the Dwarven mountain, but a sudden blizzard prematurely darkens the evening sky. That night, they discover they’re not the only ones seeking entry to the Dwarven stronghold, and they must act quickly in order to gain an audience with the king.
Our heroes face a desperate challenge that will determine their admittance to the monastery, but the fight does not go as planned. Despite the setback, the party is taken to the abbess of the mountain who offers a few surprises of her own.
The heroes battle the remaining Orcs and learn much about their plans before finishing their climb to Skybornhal. Their desire to find Kul-Sho’s aunt meets with some resistance, and they must decide whether the reunion is worth a brutal trial by combat.
The heroes are knighted at a gathering of the realm’s elite, and one of the Queen’s inner circle uncovers a lost family connection that stirs up painful memories. As the party comes to terms with the revelation, a new mission offers them the opportunity to reconnect, and just possibly, even the odds.
The heroes visit the Maiden’s Blush and uncover more secrets from Bjorn’s troubled past. They eventually return to the Iron Citadel, where a late night meeting leads to an epic confrontation.
The party enters the secret cellar below the Stone Cups tavern and they must fight for their lives against the strangest of foes. A thorough search of the small underground lair reveals much, but the heroes will need help to make sense of it all.
The heroes depart the Farbelow outpost and arrive safely in Oldhome. Their brief audience with the Queen turns into a reunion of old friends, and a new ally encourages them to continue their investigation into the Householder threat.